The MPCX2 Baseball/Softball Control is a wireless handheld scoreboard controller designed for operating Nevco baseball and softball scoreboards.
It communicates with one or more MPCX2 receivers installed inside or near the scoreboard, eliminating the need for a wired connection between the operator and the scoreboard.
The control is identified by its black housing and baseball-themed key caps.
It is suitable for use at the press box, scorer's table, or anywhere within wireless range of the scoreboard.
The MPCX2 Baseball/Softball Control includes the following physical components:
- LCD Display — 16 characters × 2 lines; high-visibility transflective display readable in direct sunlight.
- 12-key sealed keypad — Tactile, weather-resistant keys with baseball-themed labeling.
- Belt clip — Allows the control to be clipped to a belt or pocket for hands-free carry.
- Battery compartment — Located on the rear of the unit; accepts 2× AA batteries (included).
The rear of the unit has a belt clip at the top and a battery compartment cover at the bottom.
Two receiver types are available for use with the MPCX2 control:
Standard Type (RJ12 output)
For use with outdoor x6xx and indoor x7xx scoreboards.
Connects directly to the scoreboard's internal wiring via the RJ12 port.
Coax Input Type (coax output + 9 VDC power supply)
For use with scoreboards that pre-date x6xx outdoor and x7xx indoor models — specifically boards that have a coax input only.
Note: The coax-input receiver can also be used in addition (but not simultaneous operation) to a W6 system for dual operation by connecting the W6 receiver or wired coax of the MPC-5/6 connection to the coax input of the X2 receiver.
These instructions apply to the following Nevco scoreboard models.
Note: Some features may not be available on all models. Incandescent models marked with an asterisk (*) are not compatible with certain older scoreboards.
LED Models
| Model | Model | Model | Model |
|---|---|---|---|
| 1500 | 1600 | 3654 | |
| 1503 | 1603(-PC) | 3656 | |
| 1506 | 1604(-PC) | 3680 | |
| 1508 | 1606(-PC) | 3682 | |
| 1510 | 1607(-PC) | 3685 | |
| 1515 | 1608 | 3688 | |
| 1520 | 1609 | 3690 | |
| 1525 | 1610 | 3692 | |
| 1530 | 1612-PC | 3695 | |
| 1535 | 1615 | 3698 | |
| 1540 | 1617-PC | 7616 | |
| 1550 | 1620 | 7680 | |
| 9505 | 1625 | 7685 | |
| 9515 | 1630 | 8601 | |
| 1632 | 8602 | ||
| 1635 | 9605 | ||
| 1640 | 9715 | ||
| 1650 | |||
| 1654 | |||
| 1655 |
Incandescent Models
| Model |
|---|
| 1000* |
| 1003 |
| 1006 |
| 1010* |
| 1020 |
| 1025 |
| 1030 |
| 1035 |
| 1415 |
Note: This guide assumes the control has already been configured for the correct scoreboard type and has been linked to the desired receiver(s). See Mpcx2 Control And Receiver Setup for setup instructions. It is also assumed that the receiver is powered ON before the control is turned on.
- Press ON/OFF to turn the control on.
The control displays the firmware version and sport type while it establishes communication with its receiver(s).
This may take up to 20 seconds.
MPCX2 v01.00
2.4 GHzScanningNote: v01.00 is an example; the number displayed reflects the actual software version installed on your control.- Once communication is established, the display shows the inning and score.
The cursor (underline) indicates the currently active function.
Inn: 1
Home: 0 Guest: 0- Press OPTIONS to access the Clear Scoreboard prompt:
Clear Scoreboard
Press (+)- Press + to clear the scoreboard.
The inning will be set to 1, scores to 0, and all other data blanked.
- Press INNING/SCORE to return to the main screen.
Inn: 1
Home: 0 Guest: 0You are now ready for the game to begin.
- Press INNING/SCORE to make the main screen active.
- Press HOME or GUESTS to select the team scoring.
- Press + to add one run to that team's score.
Inn: 1
Home: 1 Guest: 0The BALL, STRIKE, and OUT keys are additive — each press adds 1 to the respective count.
- Press BALL to add 1 to the ball count.
- Press STRIKE to add 1 to the strike count.
- Press OUT to add 1 to the out count.
After pressing one of these keys, you can also use + or - to adjust the value.
Tip: Press and hold BALL or STRIKE to reset both balls and strikes to zero.
Press and hold OUT to reset balls, strikes, and outs all to zero.
For scoreboards that support the At Bat display:
- Press AT BAT/TIME.
The display shows:
At Bat: _- Use + or - to enter the batter's number.
Hold the key down for fast advance.
At Bat: 45Note: On scoreboard models 1520, 1020, and 1620, the inning and time are displayed in the same digits. To display time on these models, set the inning to zero; otherwise the inning will display instead.
- Press AT BAT/TIME.
The display shows the Timer start screen:
Timer
Press(+)- Press AT BAT/TIME again to set minutes.
Use + and - to enter the minutes value.
Hold for fast advance.
Set Time:
0:00- Press AT BAT/TIME again to set seconds.
Use + and - to enter the seconds value.
Set Time:
0:00- Press AT BAT/TIME again to select the count direction.
Press + for count up, - for count down.
Time Direction
(+)UP (-)Down- Press AT BAT/TIME again to configure the Auto Horn.
Press + to enable, - to disable.
Auto Horn
(+)On (-)Off- Press AT BAT/TIME to return to the Timer start screen, or press INNING/SCORE to return to the main screen.
- Press AT BAT/TIME to reach the Timer start screen:
Timer
Press(+)- Press + to start the timer.
The main screen returns with the timer running:
Inn: 1 Time: ON
Home: 0 Guest: 0Note: If no time has been set, pressing + will not return to the main screen — the display will remain on the Timer Press(+) screen.
- Press AT BAT/TIME.
The display shows the timer stopped:
Inn: 1 Time: OFF
Home: 0 Guest: 0Please consult the following sections of this manual for more details, functions, and features.
Accessed by pressing: ON/OFF
When the control is powered on, the greeting screen displays the type of control and the sport.
This greeting continues while the control establishes communications with its receiver(s), which may take up to 20 seconds.
MPCX2 v01.00
2.4 GHzScanningTo turn the control OFF when you are done, hold the ON/OFF key down for 2 seconds to conserve batteries.
Note: Always power ON the receiver(s)/scoreboard(s) first, and wait a few seconds for the receiver(s) to initialize (red LED illuminates) before powering ON the control. If the control is already ON, turn it OFF, wait a few seconds, and then turn it back ON.
Note: If the scoreboard fails to respond to the control, power the control OFF, wait a few seconds, and then try again. Allow time for each control to complete its powering ON process (main screen appears) before turning ON another control.
Accessed by pressing: INNING/SCORE
The main screen shows the Inning, the Timer Status (for boards with timers), and the Scores.
You must use this screen to change the Inning or Scores.
Press INNING/SCORE at any time to return to this screen.
The cursor (underline) indicates the currently selected function.
Inn: 1 Time: OFF
Home: 0 Guest: 0(On boards without a timer the display shows:)
Inn: 1
Home: 0 Guest: 0Press INNING/SCORE to set the inning as the active function.
Use + or - to change the inning value.
Note: With an inning-by-inning board, when the game goes past 10 innings the scoreboard will continue to keep score. Advancing to the 11th inning will blank the line score and the 11th inning will appear in the 1st inning spot. With 9-inning scoreboards, the 10th inning will not be displayed. Incrementing or decrementing inning to a value 1 through 10 will display innings 1–10.
Use the HOME or GUESTS keys to select the team whose data you want to change.
Note: Inning-by-inning boards will display blanks in the line score until HOME or GUESTS is incremented. If the guest line score is blank and HOME is selected, then the guest line score will be set to 0. Advancing to the next inning while the current home line score is blank will set the home line score to 0.
Note: If the overall score does not match the line score, the inning can be set to 0 and the overall score can be adjusted to match.
Use the + or - keys to change the data for the currently selected function and send it to the scoreboard.
Note: If the main screen shows Inning 0 and the scoreboard remains dark and will not respond to the control, the receiver was not found. Power the control OFF, make sure all associated receivers are powered ON, and try the control again. Allow time for each control to complete its powering ON process (main screen appears) before turning ON another control.
Accessed by pressing: BALL, STRIKE, or OUT
This screen shows the Balls, Strikes, and Outs.
It appears whenever a BALL, STRIKE, or OUT key is pressed.
Balls: 1 Outs: 0
Strikes: 0Press and release one of these keys to add one to its count.
Once a key is selected, you can also use + or - to adjust the data.
BALL::
Each press increases the ball count by 1.
Balls: 1 Outs: 0
Strikes: 0Note: Press and hold the BALL key to reset the Balls and Strikes.
STRIKE::
Each press increases the strike count by 1.
Balls: 0 Outs: 0
Strikes: 1Note: Press and hold the STRIKE key to reset the Balls and Strikes.
OUT::
Each press increases the out count by 1.
Balls: 0 Outs: 1
Strikes: 0Note: Press and hold the OUT key to reset the Balls, Strikes, and Outs.
Accessed by pressing: HIT/ERROR/HORN
These screens provide access to the Hits and Errors functions as well as the Horn.
The cursor indicates the currently selected team.
Use the HOME or GUESTS keys to select the team, then use the + key to turn ON the Hit or Error indicator on the scoreboard.
The indicator will flash a few times, then turn OFF automatically.
Note: If you are using inning-by-inning scoring, the total Hits or Total Errors is incremented when the + key is pressed. You may also use the - key for corrections if needed.
First press — Hits:::
Press HIT/ERROR/HORN once to select the Hits function.
Use + to record a hit (sets to 0 on initialization and increments).
Use - to decrement.
Use HOME or GUESTS to move the cursor.
Hits
Home: 0 Guest:Note: Hits will be blank on initialization. Note: On boards that support Hits indicators, incrementing Hits will either put a digital "H" or bulls eye on the scoreboard. A keypress of Ball, Strike, Out, or incrementing the score or inning will clear the indicator.
Second press — Errors:::
Press HIT/ERROR/HORN a second time to select the Errors function.
Use + to record an error.
Use - to decrement.
Use HOME or GUESTS to move the cursor.
Errors
Home: 0 Guest: 0Note: Errors will be blank on initialization. Note: On boards that support Errors indicators, incrementing Errors will either put a digital "E" or bulls eye on the scoreboard. A keypress of Ball, Strike, Out, or incrementing the score or inning will clear the indicator.
Third press — Horn:::
Press HIT/ERROR/HORN a third time to access the Horn.
Use the + key to sound the horn.
Press (+)
for HornNote: Some scoreboards may not have a horn.
Accessed by pressing: AT BAT/TIME
This screen is for entering the At Bat information.
Use the + or - keys to enter the player number.
Hold down the + or - keys for fast advance.
At Bat: _At Bat: 45Note: Some models of scoreboards have digits for both At Bat and Time. However, the MPCX2 only supports either one depending on the controller Scoreboard Model configuration.
Note: Pressing the HOME or GUESTS key will change possession on boards that have possession indicators.
Accessed by pressing: AT BAT/TIME
This screen handles the time functions.
You must be at this screen in order to start the time.
It also allows you to set the time.
The cursor indicates the Minutes or Seconds as being selected.
Use the AT BAT/TIME key to step to the desired element of time, then use the + or - keys to change its value and send it to the scoreboard.
Hold down the + or - keys for fast advance.
Additional presses of the AT BAT/TIME key allow you to change the direction the timer will count and to disable or enable the Auto Horn.
Note: To display Time on scoreboard models 1520, 1020, or 1620 (Inning and Time are displayed in the same digits), set the Inning to Zero. Otherwise it will display the inning.
Note: Some models of scoreboards have digits for both At Bat and Time. However, the MPCX2 only supports either one depending on the controller Scoreboard Model configuration.
Timer Press(+) screen:::
The first AT BAT/TIME press shows the timer start/stop screen.
Timer
Press(+)If you are operating a scoreboard that has a timer, the AT BAT/TIME key is used to stop the timer when it is running.
If the timer is stopped and time is still left, it will prompt you to press + to start the timer.
Press + to start:::
Press + to start the timer and return to the main screen.
Inn: 1 Time: ON
Home: 0 Guest: 0Note: If there is not a time set, pressing + will not return to the main screen — it will stay on the "Timer Press(+)" screen.
Set Minutes:::
Press AT BAT/TIME from the Timer screen to set minutes.
Use + and - to enter the minutes.
Set Time:
0:00Set Seconds:::
Press AT BAT/TIME again to set seconds.
Use + and - to enter the seconds.
Hold the key down for fast advance.
Set Time:
0:00Time Direction:::
Press AT BAT/TIME again to select the timer direction.
Use + for up (count up), - for down (count down).
The cursor indicates the current setting.
Time Direction
(+)UP (-)DownAuto Horn:::
Press AT BAT/TIME again to access the Auto Horn option.
Use + to enable, - to disable.
The cursor indicates the current setting.
Auto Horn
(+)On (-)OffPress INNING/SCORE at any time to return to the main screen.
Note: Some timers will display tenths of seconds while others display only whole seconds. In all cases the time is divided into fractions of a second for greater accuracy. It may be possible to start and stop the time and see no change in the displayed time even though several fractions of a second may have been counted off. The fractions of seconds are always cleared when a new time is set.
Several option settings are available to fine-tune the scoreboard system to your needs.
These settings are saved in the control and are remembered even if the control is turned OFF or the batteries are removed.
When a control turns ON the scoreboard, these settings are sent to the scoreboard and are used to define how it operates.
This allows each coach or group to have their own control with its own unique option choices, eliminating the need to set up the options every time the scoreboard is used.
For example, Brightness can be set differently for day games versus night games.
It is also possible to use more than one control to operate the scoreboard.
For instance, the Time can be controlled by one person while someone else operates the rest of the scoreboard with another control.
The OPTIONS key accesses the following features.
Each press of OPTIONS moves you to the next option screen.
Note: You can return to the main screen at any time by pressing INNING/SCORE.
Clear Scoreboard
Press(+)Allows you to clear the scoreboard data.
Press + to clear.
Note: The inning will be set to 1, scores will be set to 0, and all other data are set to blank.
Edit ETN
Press(+)Allows you to edit the Electronic Team Name for both Home and Guest.
Note: The ETN can only be edited when time is stopped.
Press + to enter the ETN editing menu.
Guests ETN
Press (+)Home ETN
Press (+)After pressing + to get into the ETN menu, press OPTIONS to switch between Home and Guest ETNs.
Home ETN
_Use + to increment through the alphabet and - to decrement.
Use OPTIONS to advance the cursor to the next character position.
Note: Hold the key down for fast advance through characters.
Time Up/Down
(+)Up (-)DownAllows you to set the direction the timer will count.
Note: In baseball, the Time Up/Down control is located in the AT BAT/TIME button sequence, not here. This Options entry is present for reference and cross-sport compatibility.
Brightness
(+)HIGH (-)LOWAllows you to select the brightness level of the scoreboard (High or Low).
Press + for High brightness, - for Low brightness.
Auto Horn
(+)On (-)OffAllows you to enable or disable the automatic horn.
The horn sounds for approximately 4 seconds when time has expired.
Note: In baseball, the Auto Horn control is located in the AT BAT/TIME button sequence, not here. This Options entry is present for reference and cross-sport compatibility.
Set Time of Day
Press (+)Press + to activate Time of Day mode.
This turns the control OFF and blanks all scoreboard functions except Time.
Uses the currently displayed time as the set time if it is a valid Time of Day value.
Otherwise blanks the entire scoreboard.
Note: Not all scoreboard models support Time of Day. Not all controllers will display Time of Day.
Battery Level
L>>>>>>>>>>>>HReports the condition of the batteries in the control.
The bar graph displays current charge level from Low (L) to High (H).
Note: "Low Battery!!!" will display when it is approaching time to change batteries. When 0 bars of battery life are left the batteries must be replaced immediately.
Signal Strength
L>>>>>>>>>>>>HAllows you to check signal strength when connected to a receiver.
Used as an indication of the reliability of communications.
Signal strength is affected by distance, battery condition, obstructions, and signal interference.
Enter Code to
Change SettingsThis menu option allows you to access settings that affect how the control operates.
Generally, these settings need not be changed and should only be changed by an experienced operator or under direction from the Nevco Service Department.
To access Advanced Options, press the following key sequence from the Advanced Options screen:
HOME → + → - → GUESTS
This unlocks the following additional menu items:
- Segment timer — (Segment time)(+)(-)(Auto Horn)
- Shot Clock / Pitch Time / Delay Of Game — (Reset 1)(+)(-)(Reset 2)
Press OPTIONS at any time to return to the main screen without saving changes.
Link Menu
Press (+)This menu option allows the user to add a receiver ID, delete a receiver ID, and view the status of which IDs are programmed and enabled or disabled.
Press + to scroll through the different link menus.
The Link Menu contains four sub-options, accessed by pressing + at each screen:
| Screen | Function |
|---|---|
| Add a Rec ID — Press (+) | Add a new receiver ID to the control's network list. |
| Delete a Rec ID — Press (+) | Remove a receiver ID from the control's network list. |
| View Rec IDs — Press (+) | View all programmed receiver IDs and their enabled/disabled status. |
| Network Analyzer — Press (+) | Displays the number of receivers connected and the network integrity as a percentage. |
The Network Analyzer is especially useful for diagnosing connectivity issues.
It shows how many receivers the control can see and provides a percentage indicating the integrity (reliability) of the wireless network.
For detailed procedures on adding, deleting, or enabling/disabling receivers using the Link Menu, see Adding Deleting Or Enablingdisabling Receiver Ids.
The final OPTIONS press displays the Scoreboard Model selection screen:
Scoreboard ModelThis screen indicates which scoreboard model series the control is currently configured to operate.
Press + to toggle through the available scoreboard models.
Press OPTIONS to exit — the last scoreboard series displayed becomes the new control configuration.
Refer to the table below for the appropriate scoreboard model setting for your scoreboard.
| MPCX2 Control | Scoreboard Models | Screen to Select |
|---|---|---|
| Baseball | 1000, 1010, 1030, 1035, 1500, 1510, 1530, 1535, 1550 | Standard (+) |
| Baseball | 1003, 1006, 1503, 1506, 1508, 1540, 1603(-PC), 1604(-PC), 1606(-PC), 1608, 1609 | Score by Inn (+) |
| Baseball | 1020, 1025, 1515, 1520, 1525, 9505, 9515, 9605, 9715 | With Timer (+) |
| Baseball | 1615, 1620, 1625, 1632, 1654, 3653, 3654, 3656, 3680, 3682, 3685, 3688, 3690, 3692, 3695, 3698, 7616, 7680, 7685, 8601, 8602, 9605 | X6XX Timer (+) |
| Baseball | 1600, 1609, 1610, 1612-PC, 1617-PC, 1630, 1635, 1640, 1650, 3656, 3680, 3682, 3685, 3688, 3690, 3692, 3695, 3698, 7680, 7685, 8601, 8602 | X6XX Standard (+) |
| Baseball | 1603(-PC), 1604(-PC), 1606(-PC), 1608, 1609 | X6XX by Inn (+) |
| Pitch Count | PCD-(A, 08, 10, 16, 18) with Models 1000, 1010, 1030, 1035, 1500, 1510, 1530, 1535, 1550 | Standard (+) |
| Pitch Count | PCD-(A, 08, 10, 16, 18) with Models 1003, 1006, 1503, 1506, 1508, 1540, 1603(-PC), 1604(-PC), 1606(-PC), 1608, 1609 | Score by Inn (+) |
| Pitch Count | PCD-(A, 08, 10, 16, 18) with Models 1020, 1025, 1515, 1520, 1525, 9505, 9515, 9605, 9715 | With Timer (+) |
| Pitch Count | PCD-(A, 08, 10, 16, 18) with Models 1615, 1620, 1625, 1632, 3656, 3680, 3682, 3685, 3688, 3690, 3692, 3695, 3698, 7616, 7680, 7685 | X6XX Timer (+) |
| Pitch Count | PCD-(A, 08, 10, 16, 18) with Models 1600, 1609, 1610, 1635, 1640, 1650, 3600, 3656, 3680, 3682, 3685, 3688, 3690, 3692, 3695, 3698, 7680, 7685 | X6XX Standard (+) |
Both multiple controllers and receivers can operate on the same wireless network.
Multiple controllers can be used for any combination of game data.
For example, one person with a controller can control Game Time while another person controls Game Score on the same scoreboard.
If a second controller is powered on after the first powered-on controller has been initialized, the second controller will automatically be configured with the same Scoreboard Model as described in the Setting Scoreboard Model section.
Multiple receivers can be used on the same network.
One example is separate scoreboards displaying data for the same game.
In basketball, for instance, one receiver can control the main scoreboard while other receiver(s) control the shot clock(s).
Before using the MPCX2 control it must be mated to the receiver(s) and set for the model of scoreboard that you wish to operate.
Note: In this section, NEXT refers to the OPTIONS key and BACK refers to the AT BAT/TIME key. These labels appear on the key faces and are used during setup entry.
- Record the receiver ID(s) located on the receiver box before installation for future reference.
Multiple receivers can be used with multiple controllers all on the same network.
Note: The serial number is in the battery door on a segment timer.
- Install the receiver(s) into the scoreboard and power up the receiver(s) to be used.
1. Standard Installation — Uses the RJ12 output of the receiver.
For use with outdoor x6xx and indoor x7xx scoreboards.
1. Rain Type Box Installation (Coax Input Type) — Uses the coax output of the receiver and a 9 VDC power supply.
For use with scoreboards that pre-date x6xx outdoor and x7xx indoor models.
Note: The coax-input receiver can also be used in addition (but not simultaneously) to a W6 system for dual operation by connecting the W6 receiver or wired coax of the MPC-5/6 connection to the coax input of the X2 receiver.
- Wait approximately 15 seconds after the receiver has been turned on before turning on the MPCX2 controller.
This allows enough time for the receiver to initialize.
- Insert the batteries included with the MPCX2 control, or turn the control ON by pressing ON/OFF.
The display will read:
Enter Rec ID:
000000- Enter the receiver ID located on the receiver box using the controller keypad:
- Press OPTIONS (NEXT) to move the cursor to the next digit position.
- Press + or - to increment or decrement each digit.
When all six digits have been entered, press AT BAT/TIME (BACK) to confirm.
- The screen will then prompt:
Reset Now?
(+)NOW (-)LATER- Press + to reset the controller now.
Press - to add another receiver ID first — the display shows:
Add Another?
(+)YES (-)NO- If additional receivers are to be added, press + and repeat steps 5 through 7 for each receiver.
If no additional receivers need to be added, press - and the controller will be reset.
This procedure is not necessary if you have one of the following models:
1500, 1510, 1530, 1535, 1550, 1600, 1610, 1630, 1635, 1650, 1000, 1010, 1030, 1035, 3500, 3502, 3504, 3514, 3515, 3516, 3520, 3525, 3534, 3550, 1632, 9605, 9505, 9715, 9515, 3400, 3402, 3404, 3414, 3415, 3416, 3425, 3434, 9405, 9550, SCD-5, SCD-7, S60-LED, S60, SCD-4.
And for any sport except Soccer: 2700, 2710, 2715, 2740, 2750, 2760, 2770, 2775, 2600, 2610, 2615, 2640, 2650, 2670, 2675, 2500-D, 2500, 2500-A4-D, 2500-A4, 2540, 2540-A4, 2550-D, 2550, 2560, 200, 230, 9510, 9715, 9515, 9710, 2400, 2400-A4, 2440, 2440-A4, 2450, 2460, 9410.
If your scoreboard model is not in the list above, follow these steps:
- Turn the control on by pressing ON/OFF.
- Press OPTIONS repeatedly until the display reads:
Enter Code to
Change Settings- Enter the code with the following key sequence:
HOME → + → - → GUESTS
This unlocks two additional advanced menu items:
1. Segment timer — (Segment time)(+)(-)(Auto Horn)
1. Shot Clock / Pitch Time / Delay Of Game — (Reset 1)(+)(-)(Reset 2)
- Continue pressing OPTIONS until the display reads:
Scoreboard Model
(+)- Press + to toggle through the scoreboard models and select the model shown in the Scoreboard Model table (see Options Menu).
- Press OPTIONS to exit the menu.
The last scoreboard model displayed becomes the new control configuration.
After initial setup, you can manage receiver IDs at any time using the Link Menu in the Options Menu.
- Press OPTIONS repeatedly until the display reads:
Link Menu
Press (+)- Press + to enter the Link Menu.
Press + again to scroll through the four sub-menus:
| Sub-Menu | Action |
|---|---|
| Add a Rec ID — Press (+) | Enter the ID of a new receiver to add to the network. |
| Delete a Rec ID — Press (+) | Select and remove a receiver ID from the control's list. |
| View Rec IDs — Press (+) | View all programmed receiver IDs and whether each is enabled or disabled. |
| Network Analyzer — Press (+) | Shows the number of connected receivers and the network integrity percentage. |
- Follow the on-screen prompts to complete the desired action.
Use OPTIONS (NEXT) to advance the cursor and +/- to increment or decrement digits when entering IDs.
Press AT BAT/TIME (BACK) to confirm.
Both multiple controllers and receivers can operate on the same wireless network.
Multiple Controllers:
Each controller can handle different game data functions — for example, one controller for time and another for score.
A second controller powered on after the first fully initialized controller will automatically adopt the same Scoreboard Model configuration.
Multiple Receivers:
Multiple receivers allow separate scoreboards to display data for the same game.
For example, in a basketball installation one receiver can drive the main scoreboard while additional receiver(s) drive the shot clock(s).
Each receiver must be individually mated to the controller following the steps in Mating A New Control To Receivers.
| Problem | Cause | Solution |
|---|---|---|
| Scoreboard will not turn ON when control is turned ON | Receiver not working or receiver/scoreboard not powered up | Cycle power to receiver/scoreboard |
| Control continues to search after an unusually long time | Control signal weak — battery level low | Replace batteries |
| Control continues to search after an unusually long time | Control signal weak — control in a poor location | Make sure the control is in clear line of sight of the scoreboard |
| Control continues to search after an unusually long time | Out of range | Move closer to scoreboard |
| Data won't change on control | Control is linked to extra unwanted receivers or wanted receivers are not powered ON | Use the Options Menu to check the receivers the control is linked to and the receivers on its list. |
| Control display shows incorrect information | Control is not linked to this scoreboard | Find and use the control for this scoreboard. |
| Cannot turn the time ON | Control is not linked to this scoreboard | Link the control to this scoreboard or group (see Options Menu). |
| Cannot turn the time ON | Did not sync up | Power control OFF, then ON. |
| Control is ON but scoreboard/timer is OFF (data is changing on control) | No power to scoreboard | Check all switches, breakers, and fuses. |
| Control is ON but scoreboard/timer is OFF (data is changing on control) | Bad connection between Receiver and scoreboard module | Check all cables and connections. |
| Scoreboard/timer is ON but does not respond to control | Control and receiver are not communicating | Turn control OFF, then ON to establish communications. |
| My control will not operate scoreboard (Out of Range) | Poor connection with bad line of sight to the scoreboard or distance is too great | Return to a closer location with direct line of sight and verify Signal Strength and run Network Analyzer to determine and document connection integrity. If that does not work then cycle power to controller. |
| I cannot set the time | The time is running | Stop the time first. |
| Cannot turn the time ON | Time at 0.0 and set to count down | Set some time on the clock. |
| Scoreboard is ON — Control is OFF | Batteries were removed while scoreboard was ON | Install batteries and power ON. |
| Scoreboard is ON — Control is OFF | Batteries were completely discharged while scoreboard was on | Cycle power at scoreboard. |
| Not all controls of a multi-control scoreboard system will operate the scoreboard | Multiple controllers were powered on at the same time and not all connected | Power cycle the controllers that are not operating the scoreboard. |
| Scoreboard connected to MPCX2 is displaying data in the wrong places, incorrect data, or horn constantly sounds | Control is not configured for correct scoreboard model series | Reconfigure the control (see Options Menu). |
If the problem persists, please contact the Nevco Service Department.
The receiver has a red status LED next to the RJ12 and Ethernet jack.
It can be used to diagnose the status of the MPCX2 receiver.
| LED Status | MPCX2 Connection Status |
|---|---|
| Solid On | The receiver is powered on, but a connection attempt has not yet been made, or a connection attempt was unsuccessful. |
| Blinking Fast (multiple times a second) | The receiver is in the network and connected. The receiver may appear to not be blinking due to it blinking very quickly. If the receiver is connected to Scorbitz through the Ethernet jack, then it will blink more visibly. |
| Blinking Slow (approximately once a second) | The receiver is not connected but connection attempts are being made. Each slow blink is a connection attempt. If the receiver is intended for the network and it is flashing slowly but never connects, verify that the receiver list in the MPCX2 control is correct. |
| Solid Off | The receiver is not powered on. It is also possible that the receiver is powered on but for some reason the LED has been turned off. If this is suspected, cycle power to the receiver — the LED should turn on after a brief delay. |
On powerup, the receiver connected to the OCM (On-board Controller Module) identifies itself by flashing from the most significant 2-digit numbers to the least significant 2-digit numbers.
For example, a receiver with ID 123456 will flash 12, then 34, then 56 on power up.
This is used to distinguish which X2 receiver is connected to which OCM without having to open up the scoreboard.
The MPCX2 Baseball/Softball Control includes the following features:
- Small and light weight (fits in or clips to pocket)
- Electronic Team Name and Caption Support
- Tactile confirmation of key pressed
- High visibility transflective display
- Convenient wireless operation
- Built-in wireless signal strength meter
- Power conservation circuitry
- Built-in battery meter
- Long battery life
- Uses inexpensive, readily available AA batteries
- Sealed keyboard
- No-slip grip
- Ergonomic single-hand operation
- Internal antenna
- Mate multiple controls to same scoreboard
- Operate multiple scoreboards
- Retrofits to existing wired installations
| Specification | Value |
|---|---|
| Size | Approximately 3-1/4" x 5-1/2" x 7/8" |
| Weight | 5-1/2 oz. (including batteries) |
| Keypad | 12 keys |
| Display | 32 character LCD (16 characters x 2 lines) |
| Power requirements | Two AA cells (included) |
| Operating distance | 1000 feet (clear line of sight) |
| Receiver Output | One BNC connector (2 loads with up to 1000 ft. coax each) |
| Operating temperature | 0°F to 150°F |
| Certifications | FCC Part 15 Class B, CE, RoHS |
Warning: Remove AA batteries from the MPCX2 controller when it is not going to be used for a prolonged period of time. Leaving batteries installed during long periods of storage may result in battery leakage and damage to the controller.
Note: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
- Reorient or relocate the receiving antenna. - Increase the separation between the equipment and receiver. - Connect the equipment into an outlet on a circuit different from that to which the receiver is connected. - Consult the dealer or an experienced radio/TV technician for help.
The user is cautioned that changes and modifications made to the equipment without the approval of Nevco could void the user's authority to operate this equipment.
This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations.
Cet appareil numerique de la classe B repecte toutes les exigences du Reglement sur le materiel brouilleur du Canada.
Warning: To satisfy FCC RF exposure requirements for mobile transmitting devices, a separation distance of 20 cm or more should be maintained between the antenna of this device and persons during device operation. To ensure compliance, operations at closer than this distance are not recommended. The antenna used for this transmitter must not be co-located in conjunction with any other antenna or transmitter.